It's tested under Windows 8 (Developer Preview) and Visual Studio 11 Developer Preview.
// ConsoleApplication1.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> using namespace std; int _tmain(int argc, _TCHAR* argv[]) { cout << "_INT_SIZE: " << _INT_SIZE << endl; cout << "INT_MIN= " << INT_MIN << endl; cout << "INT_MAX= " << INT_MAX << endl << endl; cout << "_SHORT_SIZE: " << _SHORT_SIZE << endl; cout << "SHRT_MIN= " << SHRT_MIN << endl; cout << "SHRT_MAX= " << SHRT_MAX << endl; cout << "USHRT_MAX= " << USHRT_MAX << endl << endl; cout << "_LONG_SIZE: " << _LONG_SIZE << endl; cout << "LONG_MIN= " << LONG_MIN << endl; cout << "LONG_MAX= " << LONG_MAX << endl; cout << "ULONG_MAX" << ULONG_MAX << endl << endl; cout << "_LONGLONG_SIZE: " << _LONGLONG_SIZE << endl; cout << "LLONG_MIN= " << LLONG_MIN << endl; cout << "LLONG_MAX= " << LLONG_MAX << endl; cout << "ULLONG_MAX= " << ULLONG_MAX << endl << endl; system("PAUSE"); return 0; }
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