Showing posts with label DirectX. Show all posts
Showing posts with label DirectX. Show all posts

Friday, December 13, 2013

Introduction to C++ and DirectX Game Development


The video tutorials "Introduction to C++ and DirectX Game Development" teach about the game loop, input detection, applying basic shaders, state management, and more. With these skills, you'll be building the engine, not just the game—and you'll up-level your employability options with AAA companies at the same time.


Thursday, May 31, 2012

C++ and DirectX for Metro Style Games



DirectX, the most popular 3-D game API, is directly accessible by Windows 8 metro-style applications in C++. If you have a C++/Direct3D codebase, or want to create a 3-D game, this talk will show you how to use C++ and DirectX to build metro-style apps. You will also learn about new Windows 8 metro features like process lifetime management, CoreWindow, asynchronous execution, live tiles, and display rotation, and the latest 'best practices' for their use from the perspective of C++/DirectX game development.